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ID : 324
Original submission :
Title : A Case Study on Language Game Elements and Students’ Satisfaction for Improving Vocabulary among Secondary School Students
Type : Paper (25 minutes)
Category : Individual session
Abstract :

Gamification is a creative method that involves the design of gameplay elements in a non-gaming context where learners are required to be engaged in problem-solving (De-Marcos et al., 2014). The purpose of this case study was to gauge whether games are able to improve the number of words learnt. A total of 72 secondary school students from the Kota Kinabalu District, Sabah, Malaysia played two android-based apps for language learning, namely Duolingo (puzzle category) and Word Search Game with Levels (education category) every day for two weeks. The vocabulary tested was for the topics occupation and transportation respectively. The researchers recorded the number of vocabularies learnt after each round of the game. To survey gaming elements and satisfaction of players, the 7-element game model proposed by Sylke et al. (2012) was used. At the end of Week 2, a checklist regarding the 7-element model was given. The measured game elements were fun or enjoyability, rules, goals and objectives, interaction, outcomes and feedback, problem solving/competition/challenge and representation/context. Findings showed that Duolingo lacked elements such as interaction (45.9%), problem solving (80.2%) and context (56.8%) while Word Search Game with Levels lacked interaction (60%) and outcomes (52.6%). In term of number of words learnt, Word Search Game with Levels was better because the game focus is on word search. The level of game satisfaction was 85.6% (Duolingo) and 93.4% (Word Search Game with Levels) respectively. The researchers suggest that gamification approach for language learning should be encouraged in secondary school students.

Keywords : gamification, language games, game elements, game satisfaction
Conference theme :
Presentation times :
Main presenter : Dr. Choon Keong Tan
Name order :
Affiliation : Universiti Malaysia Sabah (Kota Kinabalu, Malaysia)
Email address :
Biography :

Tan, Choon Keong (PhD) is an Associate Professor with The Faculty of Psychology and Education in Universiti Malaysia Sabah at Kota Kinabalu, Sabah, Malaysia. He has more than 17 years of experience as a lecturer in the disciplines of e-learning, multimedia and educational technology at the university. Prior to this job attachment, he served as a secondary school teacher for 13 years specialising in the teaching of English Language and Social Sciences. His current research interest is the use of computer technology to improve the learning of undergraduates and school students. He has published a number of papers related to creativity in education, e-learning and multimedia in higher education.

Co-presenters :
Added by :
Date added : Saturday, 9 March 2019, 11:21 PM [JST]
Date modified : Thursday, 25 July 2019, 12:22 PM [JST]
Message from the
Vetting Committee :
Peer review :
Submission status : Accepted
Schedule number : 307-P
Schedule day : Aug 10th (Sat)
Schedule time : 09: 00 - 09: 25
Schedule duration : 25 mins
Schedule room name : B103
Schedule room seats : 30 seats
Schedule audience :