Presentation Proposals for GLoCALL 2021

Opened: Saturday, 1 December 2018, 12:00 AM [JST]

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Main presenter
Mr. Rino Shafierul Azizie SHAHRIR RAGHBIR
Universiti Malaya (Shah Alam, Malaysia)
Presenter [2]
Dr. Lee Luan NG Universiti Malaya
Presenter [3]
Presenter [4]
Presenter [5]
Presentation details
Presentation title
Online Games and Language Learning - Connecting the Dots
Presentation abstract
The study explores the compatibility of existing theoretical models related to the implementation of online games in language learning. The paper attempts to systematically review past studies in terms of theories, conceptual frameworks, and models that measure and analyse the effectiveness of online games as means of language learning. Specifically, the paper looks into selected latest studies that focus on investigating the use of online gaming and language learning in terms of variables/factors, methodologies, and results/findings. The primary search is conducted using the following databases: Web of Science (WoS), ScienceDirect, IEEE Xplore, JSTOR Archive, Scopus, and SAGE Journals. The inclusion criteria consist of research articles published between January 2015 to June 2021, full text must be available, research articles are to be written in English language, and conference abstract papers are excluded. In order to project a systematic account reflecting the progression of online gaming and language learning related studies, the implications and recommendations by past studies will also be delineated.
Original submission
Computer Assisted Language Learning, Language Learning, Online Gaming
Possible presentation times
Presentation video
Comments or questions
Submitted by
Rino Shafierul Azizie Shahrir Raghbir
Submitted: Sunday, 1 August 2021, 5:31 PM [JST]
Modified: Friday, 8 October 2021, 7:06 PM [JST]
Peer review
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