Presentation Proposals for GLoCALL 2021

Opened: Saturday, 1 December 2018, 12:00 AM [JST]

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Main presenter
Gustavus Adolphus College (Minnesota, USA)
Presenter [2]
Ms. Monse PÉREZ BARRIOS Gustavus Adolphus College
Presenter [3]
Presenter [4]
Presenter [5]
Presentation details
Presentation title
Language Learning Principles, Katakana Fighter, and Game Design
Presentation abstract
Brown and Lee in Teaching by Principles share various language learning principles including: Automaticity, Transfer, Reward, Self-Regulation, Identity and Investment, Interaction, Languaculture, and Agency. This workshop will discuss these principles, and how games can be successfully designed to integrate one or more of these. It will also discuss the general benefits of game-based learning. Katakana Fighter is a free educational video game, currently in development, designed to help students with production and reception skills of the Japanese writing system of Katakana, increase Katakana reading speed, and increase general familiarity of Japanese vocabulary. As a part of this workshop, current progress on the game will be showcased, along with an exploration of the design and development process, and how certain principles of language learning are being utilized. The workshop will give an overview and explanation of the Expanded DPA Framework for Game Design (Brian M. Winn) and will then guide participants in the first steps of designing their own educational game for possible development in the future.
Original submission
Game, Japanese, Katakana, Game-based learning, vocabulary, life-long learning, autonomous learning, tools
Possible presentation times
Presentation video
Comments or questions
Submitted by
Jeremy Robinson
Submitted: Thursday, 19 August 2021, 12:18 AM [JST]
Modified: Tuesday, 12 October 2021, 5:10 AM [JST]
Peer review
Peer review score
Peer review details
Peer review notes
Schedule number