Presentation Proposals for GLoCALL 2021

Opened: Saturday, 1 December 2018, 12:00 AM [JST]

Note: The role you are currently using is a different role from your usual role. The messages below are those that would appear if you were actually logged in as a user with this role. The messages are displayed for testing purposes, and they may not strictly be relevant to your actual registration status.

In order to add, edit or delete a presentation proposal for this conference, you need to log in to this website and enrol in this Moodle course.

If you have a username but are not enrolled in this Moodle course, please click here to enrol and then revisit this page to continue the proposal submission process.

To add a presentation proposal, please click the "Add entry" link below, and fill out the form on the next page.

To edit a presentation proposal, please click the "View single" link below, and then click the edit icon on the next page.

To delete a presentation proposal, please click the "View single" link below, and then click the delete icon on the next page.

Presenters
Main presenter
Mr. Jeremy ROBINSON
Affiliation
Gustavus Adolphus College (Minnesota, USA)
Presenter [2]
Ms. Monse PÉREZ BARRIOS Gustavus Adolphus College
Presenter [3]
Presenter [4]
Presenter [5]
Presentation details
Presentation title
Language Learning Principles, Katakana Fighter, and Game Design
Presentation abstract
Brown and Lee in Teaching by Principles share various language learning principles including: Automaticity, Transfer, Reward, Self-Regulation, Identity and Investment, Interaction, Languaculture, and Agency. This workshop will discuss these principles, and how games can be successfully designed to integrate one or more of these. It will also discuss the general benefits of game-based learning. Katakana Fighter is a free educational video game, currently in development, designed to help students with production and reception skills of the Japanese writing system of Katakana, increase Katakana reading speed, and increase general familiarity of Japanese vocabulary. As a part of this workshop, current progress on the game will be showcased, along with an exploration of the design and development process, and how certain principles of language learning are being utilized. The workshop will give an overview and explanation of the Expanded DPA Framework for Game Design (Brian M. Winn) and will then guide participants in the first steps of designing their own educational game for possible development in the future.
Original submission
Keywords
Game, Japanese, Katakana, Game-based learning, vocabulary, life-long learning, autonomous learning, tools
Topic
Possible presentation times
Presentation video
https://glocall.org/mod/bigbluebuttonbn/view.php?id=787
Comments or questions
Submitted by
Jeremy Robinson
Submitted: Thursday, 19 August 2021, 12:18 AM [JST]
Modified: Tuesday, 12 October 2021, 5:10 AM [JST]
Peer review
Peer review score
Peer review details
Peer review notes
Schedule
Schedule number
203-W